#include "CreateProjectileMessage.h"
#include "Enemy.h"
#include "MessageID.h"


CreateProjectileMessage::CreateProjectileMessage(Entity* o, void*d)
: Message(MessageID::MSG_CREATE_PROJECTILE)
{
	owner = o;
	owner->AddRef();
	data = d;
}


CreateProjectileMessage::~CreateProjectileMessage()
{
	owner->Release();
}
